Aura rewards patients players who love controlled, low-input clears. Unlock it by staying untouched for two minutes, then lean on size and cooldown scaling to maintain full-map pressure. With the right relics you can maintain three or more layers of pure energy while calmly patrolling objectives.
- Size multipliers stack multiplicatively with level bonuses, so early radius investments snowball hard.
- Cooldown reduction increases both pulse frequency and aura refresh, keeping damage windows tight.
- Ideal for defensive objectives and long survival challenges thanks to its passive nature.
Aura Rank Milestones
Rank | Radius | Pulse Rate | Extra Effect |
---|---|---|---|
1-5 | Base 3.5 tiles | 1.5 s | Minor stagger on hit |
6-10 | +25% radius | 1.3 s | 15% slow per pulse |
11-15 | +50% radius | 1.1 s | Secondary echo pulse |
16+ | Screen coverage | 0.9 s | Maintain 2-3 simultaneous auras |
- Layers stack damage and control, so prioritize Quantity Tome once your radius feels comfortable.
- Cooldown affects each layer independently, compounding uptime very quickly.
Core mechanic breakdown
Pulse locking
Each pulse refreshes stagger timers, letting you keep elites inside the field while other weapons deliver the kill.
Layer synergy
Multiple aura layers snap to your position, forming an overlapping damage funnel that follows every step you take.
Risk transfer
Defensive relics and regeneration pair perfectly: you can absorb chip hits while aura continues to deal full damage.
Mod priority and alternatives
Must-have mods
- Size Tome to rank 10 as early as possible.
- Cooldown Tome to keep pulses cycling without gaps.
- At least one sustained damage relic such as Thunder Crown or Overcharged Lattice.
Flexible picks
- Quantity Tome once survivability is stable.
- Defensive relics like Chonkplate or Emergency Shield for afk-friendly setups.
Situational tech
- Movement speed gear if you prefer a kiting style or need to cover objectives quickly.
- Secondary ranged weapons for dealing with off-screen threats before aura is fully scaled.
Recommended build patterns
Marching Storm
Lean into size and layered auras to walk through hordes while enemies disintegrate.
Core mods
- Size Tome 10
- Cooldown Tome 6+
- Quantity Tome as third priority
Priority relics
- Thunder Crown
- Overcharged Lattice
- Chonkplate
- Emergency Shield
Gameplay notes
- Patrol the center of the map so aura pulses overlap on every approach vector.
- Use secondary weapons to finish ranged targets before they chip your armor.
- Always pick duplicate aura rolls to reach three or more simultaneous layers.
Velocity Field
Pair aura with speed to herd enemies through high-damage lanes.
Core mods
- Agility Tome
- Cooldown Tome
- Quantity Tome
Priority relics
- Turbo Socks
- Mobility Enhancer
- Storm Generator
- Coward's Cloak
Gameplay notes
- Drag packs in wide arcs so aura pulses tick multiple times before enemies escape.
- Use bursts of speed to reposition for elite spawns without leaving aura downtime.
- Slow down near choke points to let layered pulses stack damage.
Anchor Ward
Defensive focus for challenge objectives and idle farming.
Core mods
- Health Tome
- Armor Tome
- Cooldown Tome
Priority relics
- Life Steal Amplifier
- Guardian Lattice
- Reflective Core
- Regeneration Ring
Gameplay notes
- Hold ground near objectives, letting aura stagger waves while you block projectiles.
- Rotate between defensive actives to avoid burst damage during boss mechanics.
- Call in ranged support weapons to delete ranged champions that aura cannot reach instantly.
Synergy quick reference
Weapon matchup comparisons
Flamewalker
- Edge: Aura keeps dealing damage even when you slow down or stand still.
- Watch for: Flamewalker outperforms aura on maps that reward constant motion.
- Best when: You want a relaxed, defensive clear that scales with patience.
Aegis Shield
- Edge: Aura delivers proactive damage instead of waiting for hits.
- Watch for: Aegis offers unmatched burst mitigation if you expect heavy ranged focus.
- Best when: You already have defensive layers and want to convert movement into damage.
Lightning Staff
- Edge: Aura does not need targets on screen to function.
- Watch for: Lightning Staff monetizes dense packs faster in the first few minutes.
- Best when: You prefer slow-ramp tools that guarantee safety in late waves.
Playstyle rhythm and details
Unlock route
- Use Sir Oofie and play conservatively to complete the no-hit challenge.
- Prioritize ranged weapons during the attempt so you never engage in melee.
Mid-game adjustments
- Keep yourself near the center of enemy formations so pulses connect multiple times.
- Pick up extra aura copies even if you are still missing damage upgrades.
Boss handling
- Circle the boss at close range so every pulse hits weak points.
- Step out briefly before large telegraphs, then immediately re-engage to keep aura layers active.
Operational checklist
- Complete the two-minute no-hit unlock.
- Raise Size Tome to level 10 before anything else.
- Reach Cooldown Tome level 6 or higher to close pulse gaps.
- Grab at least one defensive relic to tank incidental hits.
- Carry a ranged secondary to intercept remote spawns.
FAQ quick answers
Why is my aura damage low?
You likely rushed raw damage instead of radius and cooldown. Expand the field first so each pulse hits more targets, then stack damage relics.
Can aura clear stages alone?
Yes on most mid-tier runs, but plan for at least one ranged or burst tool to answer projectiles and shielded elites.
How many layers should I aim for?
Four layers is the sweet spot. More is possible, but duplicate rolls become scarce and cooldown investments offer diminishing returns past that point.