Unlock the Revolver after 7,500 total kills, spend a single Silver, and suddenly crit builds explode. The weapon feels sluggish at level one but skyrockets once you stack attack speed and crit damage. Plan for a weak opening; your reward is a late game that melts bosses before they finish a mechanic.
- Only weapon that naturally rolls both crit chance and crit damage on level-up.
- Projectile count upgrades multiply burst size, pumping out entire decks of bullets per trigger pull.
- Pairs perfectly with CL4NK—his passive grants crit chance so you can focus on crit damage.
Revolver Rank Milestones
Rank | Burst Count | Crit Rolls | Bonus |
---|---|---|---|
1-5 | 3 shots | Crit chance appears | Stable recoil |
6-10 | 4 shots | Crit damage rolls unlocked | +5% base damage per rank |
11-15 | 5 shots | Both stats roll together | +1 projectile on perfect reload |
16+ | 6 shots | Higher crit weights | Adds minor pierce at max stacks |
- Crit chance rolls are redundant for CL4NK—take crit damage instead whenever possible.
- Projectile count spikes at ranks 11+ turn the gun into a shotgun—make sure you can control positioning.
Core mechanic breakdown
Burst cadence
Time bursts so you never waste ammo on low-value targets—each volley can delete an elite outright.
Crit stacking
Layer crit damage tomes with relic multipliers to create multiplicative scaling.
Projectile fan
More projectiles per burst widen coverage; stay at medium range so all bullets connect.
Mod priority and alternatives
Must-have mods
- Crit Damage Tome rank 10—every other stat scales off this multiplier.
- Attack Speed Tome rank 9 to smooth out the weapon’s clunky openers.
- Projectile Tome rank 7 for extra rounds per burst.
Flexible picks
- Damage Tome for flat % increases when crit stats are already stacked.
- Agility Tome to compensate for CL4NK’s slow base movement.
Situational tech
- Defense relics like Chonkplate during high-difficulty pushes.
- Luck Tome if you are not using CL4NK but still want sweet crit rolls.
Recommended build patterns
Critical Annihilation
CL4NK’s flagship build that tears bosses apart.
Core mods
- Crit Damage Tome 10
- Attack Speed Tome 9
- Projectile Tome 7
Priority relics
- Overpowered Lamp
- Gym Sauce
- Credit Card (Red)
- Anvil
Gameplay notes
- Rush crit damage upgrades as soon as they appear.
- Use attack speed shrines to eliminate burst downtime.
- Maintain mid-range distance so every bullet makes contact.
Machine Gun Revolver
Projectile spam variant for players who like constant fire.
Core mods
- Projectile Tome 9
- Attack Speed Tome 10
- Damage Tome 8
Priority relics
- Moldy Cheese
- Battery Pack
- Anvil
- Swift Cartridge
Gameplay notes
- Combine with secondary projectile weapons for wall-to-wall coverage.
- Take any projectile shrine—more bullets equals more crit checks.
- Accept that base crits will be lower; you compensate with volume.
Precision Sniper
Focused boss killer pairing Revolver with other single-target tools.
Core mods
- Crit Damage Tome 9
- Damage Tome 8
- Precision Tome 6
Priority relics
- Sharpshooter Scope
- Anvil
- Boss Hunter Badge
- High-Caliber Barrel
Gameplay notes
- Run Sniper Rifle or Bow as secondaries for long-range phases.
- Hold revolver bursts for exposed weak points or telegraph downtimes.
- Stack shrine damage bonuses before boss teleports in.
Synergy quick reference
Weapon matchup comparisons
Sniper Rifle
- Edge: Revolver bursts faster and does not rely on single shots.
- Watch for: Sniper Rifle has better raw range and baseline damage per hit.
- Best when: You crave crit-based burst that can still clear waves.
Bow
- Edge: Revolver scales higher with crit multipliers once built.
- Watch for: Bow is easier to pilot early and pierces multiple targets without setup.
- Best when: You already mastered kiting and want a boss execution tool.
Lightning Staff
- Edge: Revolver obliterates bosses faster.
- Watch for: Lightning Staff is simpler for crowd clear; use it if you need low-input farming.
- Best when: Runs demand elite deletion more than screen-wide control.
Playstyle rhythm and details
Survive the opener
- Play defensively until attack speed and projectile upgrades arrive.
- Use a melee or AoE secondary to cover swarms before burst scaling kicks in.
Maintain line of fire
- Keep enemies in a cone in front of you so all bullets connect.
- Step sideways between bursts to avoid incoming projectiles without breaking aim.
Capitalize on crit spikes
- Trigger shrines or relic buffs before big waves spawn.
- Call bosses early once crit damage is stacked to end runs quickly.
Operational checklist
- Hit 7,500 cumulative kills and purchase the Revolver for 1 Silver.
- Stack Crit Damage Tome to rank 10 before minute 18.
- Keep attack speed above 160% to avoid burst downtime.
- Carry a crowd-control secondary while farming early upgrades.
- Swap relic slots to pure crit scaling once survivability is handled.
FAQ quick answers
Why is the Revolver weak early on?
It relies on crit damage and attack speed. Until you roll those upgrades the gun feels sluggish—focus on survival and XP first.
Should I ever take crit chance upgrades with CL4NK?
Only if crit damage is unavailable. CL4NK’s passive already caps crit chance by level 50, so invest in damage first.
How do I handle huge swarms?
Pair the revolver with Lightning Staff or Aura. Let those weapons soften crowds while the revolver shreds elites.